PFND3D12DDI_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 callback function

Create geometry shader with stream output.

Syntax

PFND3D12DDI_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 Pfnd3d12ddiCreateGeometryShaderWithStreamOutput0010;

void Pfnd3d12ddiCreateGeometryShaderWithStreamOutput0010(
  D3D12DDI_HDEVICE Arg1,
  const D3D12DDIARG_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 *Arg2,
  D3D12DDI_HSHADER Arg3
)
{...}

Parameters

Arg1

A handle to the display device (graphics context).

Arg2

Pointer to a D3D12DDIARG_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 structure.

Arg3

A shader handle.

Return Value

Returns VOID.

Requirements

   
Header d3d12umddi.h