D3D12DDI_STATE_SUBOBJECT_TYPE enumeration (d3d12umddi.h)
The supported state subobject types.
Syntax
typedef enum D3D12DDI_STATE_SUBOBJECT_TYPE {
D3D12DDI_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG,
D3D12DDI_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE,
D3D12DDI_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE,
D3D12DDI_STATE_SUBOBJECT_TYPE_NODE_MASK,
D3D12DDI_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY,
D3D12DDI_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION,
D3D12DDI_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG,
D3D12DDI_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG,
D3D12DDI_STATE_SUBOBJECT_TYPE_HIT_GROUP,
D3D12DDI_STATE_SUBOBJECT_TYPE_SHADER_EXPORT_SUMMARY
} ;
Constants
D3D12DDI_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG The configuration state of the subobject. |
D3D12DDI_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE The global root signatures. |
D3D12DDI_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE The local root signatures. |
D3D12DDI_STATE_SUBOBJECT_TYPE_NODE_MASK The node mask. |
D3D12DDI_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY The DXIL (DirectX Intermediate Language) library. |
D3D12DDI_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION The existing collection. |
D3D12DDI_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG The ray tracing shader configuration. |
D3D12DDI_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG The ray tracing pipeline configuration. |
D3D12DDI_STATE_SUBOBJECT_TYPE_HIT_GROUP The HIT group configuration. A hit group is one or more shaders consisting of: - 0 or 1 intersection shader - 0 or 1 any hit shader - 0 or 1 closest hit shader |
D3D12DDI_STATE_SUBOBJECT_TYPE_SHADER_EXPORT_SUMMARY The export summary configuration. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |
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