D3D12DDIARG_RENDER_PASS_FLAGS_0053 Enumeration

Indicates the state of the Render Pass.

Syntax

typedef enum D3D12DDIARG_RENDER_PASS_FLAGS_0053 {
  D3D12DDI_RENDER_PASS_FLAG_0053_NONE,
  D3D12DDI_RENDER_PASS_FLAG_0053_ALLOW_UAV_WRITES,
  D3D12DDI_RENDER_PASS_FLAG_0053_SUSPENDING_PASS,
  D3D12DDI_RENDER_PASS_FLAG_0053_RESUMING_PASS
} ;

Constants

D3D12DDI_RENDER_PASS_FLAG_0053_NONE No flags are specified.
D3D12DDI_RENDER_PASS_FLAG_0053_ALLOW_UAV_WRITES Used to specify whether the user will be issuing UAV writes within the Render Pass, allowing UMDs (user mode drivers) to opt out of tiling if necessary.
D3D12DDI_RENDER_PASS_FLAG_0053_SUSPENDING_PASS The Render Pass is suspending.
D3D12DDI_RENDER_PASS_FLAG_0053_RESUMING_PASS The Render Pass is resuming.

Remarks

A render pass can be both resuming and suspending.

Requirements

   
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h