D3D12DDI_PRESENT_CONTEXTS_0051 structure

Describes allocation contexts that content is copied to and from.

Syntax

typedef struct D3D12DDI_PRESENT_CONTEXTS_0051 {
  HANDLE hContext;
  UINT   BroadcastContextCount;
  HANDLE BroadcastContext[D3DDDI_MAX_BROADCAST_CONTEXT];
} D3D12DDI_PRESENT_CONTEXTS_0051;

Members

hContext

A handle to the device context

BroadcastContextCount

Specifies the number of contexts.

BroadcastContext

Specifies the handle of the context to execute the specified commands.

Requirements

   
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h