D3D12DDI_PRESENT_HWQUEUES_0051 structure

Describes allocation hardware queues that content is copied to and from.

Syntax

typedef struct D3D12DDI_PRESENT_HWQUEUES_0051 {
  UINT   BroadcastQueueCount;
  HANDLE hHwQueues[D3DDDI_MAX_BROADCAST_CONTEXT + 1];
} D3D12DDI_PRESENT_HWQUEUES_0051;

Members

BroadcastQueueCount

Specifies the number of contexts.

hHwQueues

A handle to an array of hardware queues.

Requirements

   
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h