D3D12DDI_SHADER_CAPS_0042 structure

The D3D12DDI_SHADER_CAPS_0042 structure contains display device shader capabilities that the driver supports.

Syntax

typedef struct D3D12DDI_SHADER_CAPS_0042 {
  D3D12DDI_SHADER_MIN_PRECISION MinPrecision;
  BOOL                          DoubleOps;
  BOOL                          ShaderSpecifiedStencilRef;
  BOOL                          TypedUAVLoadAdditionalFormats;
  BOOL                          ROVs;
  BOOL                          WaveOps;
  UINT                          WaveLaneCountMin;
  UINT                          WaveLaneCountMax;
  UINT                          TotalLaneCount;
  BOOL                          Int64Ops;
  BOOL                          Native16BitOps;
} D3D12DDI_SHADER_CAPS_0042;

Members

MinPrecision

Indicates a minimum precision of source and destination operands.

DoubleOps

Double operations.

ShaderSpecifiedStencilRef

The shader specified stencil reference.

TypedUAVLoadAdditionalFormats

Typed Unordered Access View load additional formats.

ROVs

Rasterizer ordered view.

WaveOps

Wave operations.

WaveLaneCountMin

The minimum wave lane count.

WaveLaneCountMax

The maximum wave lane count.

TotalLaneCount

The total lane count.

Int64Ops

Native 64-bit operations.

Native16BitOps

Native 16-bit operations.

Requirements

   
Header d3d12umddi.h