D3D12DDIARG_META_COMMAND_DESC structure

The description of a meta-command. A meta-command is a Direct3D object intended to represent an IHV-accelerated algorithm. It’s an opaque reference to a command generator implemented by the driver.

Syntax

typedef struct D3D12DDIARG_META_COMMAND_DESC {
  GUID                     Id;
  LPCWSTR                  Name;
  D3D12DDI_GRAPHICS_STATES InitializationDirtyState;
  D3D12DDI_GRAPHICS_STATES ExecutionDirtyState;
} D3D12DDIARG_META_COMMAND_DESC;

Members

Id

The id of a meta-command.

Name

Pointer to a wide string, the driver allocates and keeps for the lifetime of the device.

InitializationDirtyState

Specifies the command list states that are modified by the initialization call.

ExecutionDirtyState

Specifies the command list states that are modified by the execute call.

Requirements

   
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h