D3D12DDIARG_TEX3D_UNORDERED_ACCESS_VIEW structure

Describes a three-dimensional (3-D) texture that is used to create an unordered access view.

Syntax

typedef struct D3D12DDIARG_TEX3D_UNORDERED_ACCESS_VIEW {
  UINT MipSlice;
  UINT FirstW;
  UINT WSize;
} D3D12DDIARG_TEX3D_UNORDERED_ACCESS_VIEW;

Members

MipSlice

The identifier of the MIP-map slice.

FirstW

The identifier of the first array slice.

WSize

The number of array slices for the texture.

Requirements

   
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h