D3D12DDICB_WAITFORSYNCHRONIZATIONOBJECT2 structure

Waits for synchronization object.

Syntax

typedef struct D3D12DDICB_WAITFORSYNCHRONIZATIONOBJECT2 {
  HANDLE        hContext;
  UINT          ObjectCount;
  D3DKMT_HANDLE ObjectHandleArray[D3DDDI_MAX_OBJECT_WAITED_ON];
  UINT64        FenceValue;
} D3D12DDICB_WAITFORSYNCHRONIZATIONOBJECT2;

Members

hContext

[in] A handle to the context that should be waiting.

ObjectCount

[in] The number of objects to wait on.

ObjectHandleArray

[in] A handle to and array of synchronization objects to wait on.

FenceValue

[in] Fence value to be waited.

Requirements

   
Minimum supported client Windows 10, version 1903
Header d3d12umddi.h