D3DHAL_DP2DRAWPRIMITIVE structure

DirectX 8.0 and later versions only.

D3DHAL_DRAWPRIMITIVE is parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_DRAWPRIMITIVE, and is used to render a primitive.

Syntax

typedef struct _D3DHAL_DP2DRAWPRIMITIVE {
  D3DPRIMITIVETYPE primType;
  DWORD            VStart;
  DWORD            PrimitiveCount;
} D3DHAL_DP2DRAWPRIMITIVE;

Members

primType

Specifies the type of primitive to draw (one of D3DPT_POINTLIST, D3DPT_LINELIST, D3DPT_LINESTRIP, D3DPT_TRIANGLELIST, D3DPT_TRIANGLESTRIP or D3DPT_TRIANGLEFAN).

VStart

Specifies the index (into each active vertex stream) of the vertex elements with which to start drawing. Actual vertex data should be read from the current vertex streams (those referenced by the current vertex shader) rather than from the vertex data pointer in D3DHAL_DRAWPRIMITIVES2DATA.

PrimitiveCount

Specifies the number of triangles, lines or points to draw for the given primitive.

Remarks

The vertex data can be untransformed (if the hardware supports hardware vertex processing) or transformed if the application supplied data in that form to the runtime.

Requirements

   
Header d3dhal.h (include D3dhal.h)

See Also

D3DDP2OP_DRAWPRIMITIVE

D3DHAL_DP2COMMAND

D3DHAL_DRAWPRIMITIVES2DATA

D3dDrawPrimitives2