D3DKMT_GETCONTEXTSCHEDULINGPRIORITY structure

The D3DKMT_GETDEVICESCHEDULINGPRIORITY structure describes parameters for retrieving scheduling priority for a device context.

Syntax

typedef struct _D3DKMT_GETCONTEXTSCHEDULINGPRIORITY {
  D3DKMT_HANDLE hContext;
  INT           Priority;
} D3DKMT_GETCONTEXTSCHEDULINGPRIORITY;

Members

hContext

[in] A D3DKMT_HANDLE data type that represents the kernel-mode handle to the device context to retrieve scheduling priority for.

Priority

[out] The priority level that is retrieved for the device context.

Requirements

   
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3dkmthk.h (include D3dkmthk.h)

See Also

D3DKMTGetContextSchedulingPriority