D3DKMT_OPENNTHANDLEFROMNAME structure (d3dkmthk.h)

Describes information that is required to open an NT handle to the process from a graphics adapter name.

Syntax

typedef struct _D3DKMT_OPENNTHANDLEFROMNAME {
  [in]  DWORD             dwDesiredAccess;
  [in]  OBJECT_ATTRIBUTES *pObjAttrib;
  [out] HANDLE            hNtHandle;
} D3DKMT_OPENNTHANDLEFROMNAME;

Members

[in] dwDesiredAccess

Specifies read and write access for the resource.

[in] pObjAttrib

A pointer to an OBJECT_ATTRIBUTES structure that specifies attributes of the adapter, including its name.

[out] hNtHandle

An NT handle to the process.

Requirements

Requirement Value
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Header d3dkmthk.h (include D3dkmthk.h)