D3DKMT_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE structure

A structure that contains information to submit a wait on the hardware queue.

Syntax

typedef struct _D3DKMT_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE {
  D3DKMT_HANDLE       hHwQueue;
  UINT                ObjectCount;
  const D3DKMT_HANDLE *ObjectHandleArray;
  const UINT64        *FenceValueArray;
} D3DKMT_SUBMITWAITFORSYNCOBJECTSTOHWQUEUE;

Members

hHwQueue

Context queue to submit the command to.

ObjectCount

Number of objects to wait on.

ObjectHandleArray

Handles to monitored fence synchronization objects to wait on.

FenceValueArray

Monitored fence values to be waited.

Requirements

   
Header d3dkmthk.h