D3DKMT_TRACKEDWORKLOADSTATEFLAGS structure

Flags that represent the correct GPU configuration including the appropriate frequencies, when the workload level modifies the power level of the context.

Syntax

typedef struct _D3DKMT_TRACKEDWORKLOADSTATEFLAGS {
  union {
    struct {
      UINT Saturated : 1;
      UINT Reserved : 31;
    };
    UINT Value;
  };
} D3DKMT_TRACKEDWORKLOADSTATEFLAGS;

Members

Saturated

Driver should set this state flag if the driver cannot go higher than specified. This includes transient states like thermal limits.

The tracked workload is in the current state of execution, and it cannot meet its deadline.

Reserved

Reserved for internal use.

Value

The value used to operate over the other members.

Requirements

   
Minimum supported client Windows 10, version 1809
Header d3dkmthk.h