PFND3DDDI_SETRENDERTARGET callback function

The SetRenderTarget function sets the render target surface.

Syntax

PFND3DDDI_SETRENDERTARGET Pfnd3dddiSetrendertarget;

HRESULT Pfnd3dddiSetrendertarget(
  HANDLE hDevice,
  const D3DDDIARG_SETRENDERTARGET *Arg2
)
{...}

Parameters

hDevice

A handle to the display device (graphics context).

Arg2

pData [in]

A pointer to a D3DDDIARG_SETRENDERTARGET structure that describes the render target surface.

Return Value

SetRenderTarget returns S_OK or an appropriate error result if the render target surface is not successfully set.

Requirements

   
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3dumddi.h (include D3dumddi.h)

See Also

D3DDDIARG_SETRENDERTARGET

D3DDDI_DEVICEFUNCS