D3DDDI_FLIPOVERLAYFLAGS structure

The D3DDDI_FLIPOVERLAYFLAGS structure identifies how to flip a resource on an overlay.

Syntax

typedef struct _D3DDDI_FLIPOVERLAYFLAGS {
  union {
    struct {
      UINT Even : 1;
      UINT Odd : 1;
      UINT Reserved : 30;
    };
    UINT Value;
  };
} D3DDDI_FLIPOVERLAYFLAGS;

Members

Even

A UINT value that specifies whether the interleaved field to be displayed is even. The Even bit-field is set when the overlay is requested to deinterlace the data.

Setting this member is equivalent to setting the first bit of the 32-bit Value member (0x00000001).

Odd

A UINT value that specifies whether the interleaved field to be displayed is odd. The Odd bit-field is set when the overlay is requested to deinterlace the data.

Setting this member is equivalent to setting the second bit of the 32-bit Value member (0x00000002).

Reserved

This member is reserved and should be set to zero. Setting this member to zero is equivalent to setting the remaining 30 bits (0xFFFFFFFC) of the 32-bit Value member to zeros.

Value

A member in the union that is contained in D3DDDI_FLIPOVERLAYFLAGS that can hold one 32-bit value that identifies how to flip a resource on an overlay.

Requirements

   
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3dumddi.h (include D3dumddi.h)

See Also

D3DDDIARG_FLIPOVERLAY