_D3DDDI_FLIPOVERLAYFLAGS structure

The D3DDDI_FLIPOVERLAYFLAGS structure identifies how to flip a resource on an overlay.

Syntax

typedef struct _D3DDDI_FLIPOVERLAYFLAGS {
  union {
    struct {
      UINT Even : 1;
      UINT Odd : 1;
      UINT Reserved : 30;
    };
    UINT Value;
  };
} D3DDDI_FLIPOVERLAYFLAGS;

Members

Requirements

   
Windows version Available in Windows Vista and later versions of the Windows operating systems.
Header d3dumddi.h (include D3dumddi.h)

See Also

D3DDDIARG_FLIPOVERLAY