_UMDETW_ALLOCATION_USAGE structure

Indicates the reason for mapping from a Microsoft Direct3D memory allocation to a Microsoft DirectX graphics kernel subsystem (Dxgkrnl.sys) allocation.

Syntax

typedef struct _UMDETW_ALLOCATION_USAGE {
  union {
    struct {
      UINT  : 1  Packed;
      UINT  : 1  Renamed;
      UINT  : 14 Reserved;
      UINT  : 16 DriverReserved;
    };
    UINT Value;
  };
} UMDETW_ALLOCATION_USAGE;

Members

Requirements

   
Windows version Windows 8 Windows 8
Header umdprovider.h (include Umdprovider.h)

See Also

UMDEtwLogMapAllocation