The KeWaitForMultipleObjects routine puts the current thread into an alertable or nonalertable wait state until any or all of a number of dispatcher objects are set to a signaled state or (optionally) until the wait times out.
NTSTATUS KeWaitForMultipleObjects( ULONG Count, PVOID  Object, WAIT_TYPE WaitType, KWAIT_REASON WaitReason, __drv_strictType(KPROCESSOR_MODE / enum _MODE,__drv_typeConst)KPROCESSOR_MODE WaitMode, BOOLEAN Alertable, PLARGE_INTEGER Timeout, PKWAIT_BLOCK WaitBlockArray );
The number of objects to be waited on. This parameter specifies the number of elements in the array pointed to by the Object parameter.
A pointer to an array of pointers to dispatcher objects (events, mutexes, semaphores, threads, and timers) for which the caller supplies the storage. Both the pointer array and the dispatcher objects must reside in nonpaged system memory. For more information, see Remarks.
The type of wait operation to perform. Specify either WaitAll, indicating that all of the specified objects must attain a signaled state before the wait is satisfied; or WaitAny, indicating that any one of the objects must attain a signaled state before the wait is satisfied.
The reason for the wait. Drivers should set this value to Executive or, if the driver is doing work on behalf of a user and is running in the context of a user thread, to UserRequest.
Whether the caller waits in KernelMode or UserMode. Intermediate and lowest-level drivers should specify KernelMode. If the set of objects waited on includes a mutex, the caller must specify KernelMode.
A Boolean value that indicates whether the thread can be alerted while it is in the waiting state.
A pointer to a time-out value that specifies the absolute or relative time, in 100-nanosecond units, at which the wait is to be completed.
A positive value specifies an absolute time, relative to January 1, 1601. A negative value specifies an interval relative to the current time. Absolute expiration times track any changes in the system time; relative expiration times are not affected by system time changes.
If *Timeout = 0, the routine returns without waiting. If the caller supplies a NULL pointer, the routine waits indefinitely until any or all of the dispatcher objects are set to the signaled state. For more information, see the following Remarks section.
A pointer to a caller-allocated KWAIT_BLOCK array. If Count <= THREAD_WAIT_OBJECTS, then WaitBlockArray can be NULL. Otherwise, this parameter must point to a memory buffer of sizeof(KWAIT_BLOCK) * Count bytes. The routine uses this buffer for record-keeping while performing the wait operation. The WaitBlockArray buffer must reside in nonpaged system memory. For more information, see Remarks.
KeWaitForMultipleObjects can return one of the following:
||The caller specified WaitAll for the WaitType parameter and all dispatcher objects in the Object array have been set to the signaled state.|
||The wait was interrupted to deliver an alert to the calling thread.|
||The wait was interrupted to deliver a user asynchronous procedure call (APC) to the calling thread.|
||A time-out occurred before the specified set of wait conditions was met. This value can be returned when an explicit time-out value of zero is specified, but the specified set of wait conditions cannot be met immediately.|
Note that the NT_SUCCESS macro recognizes all of these status values as "success" values.
Each thread object has a built-in array of wait blocks that can be used to wait for several objects to be set concurrently. Whenever possible, the built-in array of wait blocks should be used in a wait-multiple operation because no additional wait block storage needs to be allocated and later deallocated. However, if the number of objects that must be waited on concurrently is greater than the number of built-in wait blocks, use the WaitBlockArray parameter to specify an alternate set of wait blocks to be used in the wait operation. Drivers only need to allocate a sufficiently large memory buffer for WaitBlockArray. The buffer does not need to be initialized; however, it must be allocated from nonpaged system memory. If the WaitMode parameter is UserMode, the WaitBlockArray buffer must not be allocated on the local stack because the stack might be swapped out of memory. Drivers can treat this buffer as an opaque structure and can free it after the routine returns. If either Count > MAXIMUM_WAIT_OBJECTS or if WaitBlockArray is NULL and Count > THREAD_WAIT_OBJECTS, the system issues Bug Check 0xC (MAXIMUM_WAIT_OBJECTS_EXCEEDED).
The current state for each of the specified objects is examined to determine whether the wait can be satisfied immediately. If the necessary side effects are performed on the objects, an appropriate value is returned.
If the wait cannot be satisfied immediately and either no time-out value or a nonzero time-out value has been specified, the current thread is put in a waiting state and a new thread is selected for execution on the current processor. If no Timeout is supplied, the calling thread will remain in a wait state until the conditions specified by Object and WaitType are satisfied.
If Timeout is specified, the wait will be automatically satisfied if none of the specified wait conditions is met when the given interval expires.
A time-out value of zero allows the testing of a set of wait conditions, conditionally performing any side effects if the wait can be immediately satisfied, as in the acquisition of a mutex.
Time-out intervals are measured relative to the system clock, and the accuracy with which the operating system can detect the end of a time-out interval is limited by the granularity of the system clock. For more information, see Timer Accuracy.
The Alertable parameter determines when the thread can be alerted and its wait state consequently aborted. For additional information, see Waits and APCs.
The array pointed to by the Objects parameter must reside in nonpaged system memory. Typically, a driver allocates the storage for the Objects array on the local stack. The Objects array can be allocated on the local stack regardless of the value of the WaitMode parameter.
The dispatcher objects pointed to by the elements in the Objects array must reside in nonpaged system memory. If the WaitMode parameter is UserMode, the kernel stack can be swapped out during the wait. Consequently, a caller must never attempt to pass parameters on the stack when calling KeWaitForMultipleObjects with the UserMode argument. If you allocate the event on the stack, you must set the WaitMode parameter to KernelMode.
A special consideration applies when the Object parameter passed to KeWaitForMultipleObjects is a mutex. If the dispatcher object waited on is a mutex, APC delivery is the same as for all other dispatcher objects during the wait. However, after KeWaitForMultipleObjects returns with STATUS_SUCCESS and the thread actually holds the mutex, only special kernel-mode APCs are delivered. Delivery of all other APCs, both kernel-mode and user-mode, is disabled. This restriction on the delivery of APCs persists until the mutex is released.
It is especially important to check the return value of KeWaitForMultipleObjects when the WaitMode parameter is UserMode or Alertable is TRUE, because KeWaitForMultipleObjects might return early with a status of STATUS_USER_APC or STATUS_ALERTED.
All long term waits that can be aborted by a user should be UserMode waits and Alertable should be set to FALSE.
Where possible, Alertable should be set to FALSE and WaitMode should be set to KernelMode, in order to reduce driver complexity. The principal exception to this is when the wait is a long-term wait.
A mutex can be recursively acquired only MINLONG times. If this limit is exceeded, the routine raises a STATUS_MUTANT_LIMIT_EXCEEDED exception.
Callers of KeWaitForMultipleObjects can be running at IRQL <= DISPATCH_LEVEL. However, if Timeout = NULL or *Timeout != 0, the caller must be running at IRQL <= APC_LEVEL and in a nonarbitrary thread context. (If Timeout != NULL and *Timeout = 0, the caller must be running at IRQL <= DISPATCH_LEVEL.)
|Minimum supported client||Available starting with Windows 2000.|
|Header||wdm.h (include Wdm.h, Ntddk.h, Ntifs.h)|
|IRQL||See Remarks section.|
|DDI compliance rules||IrpProcessingComplete, IrqlKeWaitForMultipleObjects, HwStorPortProhibitedDDIs, SpNoWait|
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