PFND3D11DDI_STATE_CS_CONSTBUF_CB callback function (d3d10umddi.h)

The pfnStateCsConstBufCb function causes the Microsoft Direct3D 11 runtime to refresh the compute shader constant buffer state.

Syntax

PFND3D11DDI_STATE_CS_CONSTBUF_CB Pfnd3d11ddiStateCsConstbufCb;

void Pfnd3d11ddiStateCsConstbufCb(
  D3D10DDI_HRTCORELAYER unnamedParam1,
  UINT unnamedParam2,
  UINT unnamedParam3
)
{...}

Parameters

unnamedParam1

hRuntimeDevice [in]

A handle to a context for the core Direct3D runtime. This handle is supplied to the driver in a call to the driver's CreateDevice(D3D10) function.

unnamedParam2

Base [in]

The beginning constant buffer for which the runtime should refresh state.

unnamedParam3

Count [in]

The total number of constant buffers. The number can be -1, which specifies that the Direct3D runtime uses its high watermarks to substitute an optimal value (which is typically less than the maximum valid value for Count). However, no non-NULL binding exists in a slot larger than the optimal Count value.

Return value

None

Requirements

Requirement Value
Minimum supported client pfnStateCsConstBufCb is supported beginning with the Windows 7 operating system.
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See also

CreateDevice(D3D10)

D3D11DDI_CORELAYER_DEVICECALLBACKS