D3DWDDM2_0DDI_CONTEXTTYPE_FLAG enumeration (d3d10umddi.h)
D3DWDDM2_0DDI_CONTEXTTYPE_FLAG describes the type of context being created for interacting with JPEG hardware.
Syntax
typedef enum D3DWDDM2_0DDI_CONTEXTTYPE_FLAG {
D3DWDDM2_0DDI_CONTEXTTYPE_ALL = 0x00000000,
D3DWDDM2_0DDI_CONTEXTTYPE_3D = 0x00000001,
D3DWDDM2_0DDI_CONTEXTTYPE_COMPUTE = 0x00000002,
D3DWDDM2_0DDI_CONTEXTTYPE_COPY = 0x00000004,
D3DWDDM2_0DDI_CONTEXTTYPE_VIDEO = 0x00000008
} ;
Constants
D3DWDDM2_0DDI_CONTEXTTYPE_ALL Value: 0x00000000 Indicates that all JPEG contexts should be created. |
D3DWDDM2_0DDI_CONTEXTTYPE_3D Value: 0x00000001 Indicates that a JPEG 3D context should be created. |
D3DWDDM2_0DDI_CONTEXTTYPE_COMPUTE Value: 0x00000002 Indicates that a JPEG compute context should be created. |
D3DWDDM2_0DDI_CONTEXTTYPE_COPY Value: 0x00000004 Indicates that a JPEG copy context should be created. |
D3DWDDM2_0DDI_CONTEXTTYPE_VIDEO Value: 0x00000008 Indicates that a JPEG video context should be created. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 |
Minimum supported server | Windows Server 2016 |
Header | d3d10umddi.h (include D3d10umddi.h) |
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