PFND3D12DDI_CHECKEXISITINGRESOURCEALLOCATIONINFO_0022 callback function (d3d12umddi.h)

The pfnCheckExistingResourceAllocationInfo callback function supports checking existing resource allocation information.

Syntax

PFND3D12DDI_CHECKEXISITINGRESOURCEALLOCATIONINFO_0022 Pfnd3d12ddiCheckexisitingresourceallocationinfo0022;

void Pfnd3d12ddiCheckexisitingresourceallocationinfo0022(
  D3D12DDI_HDEVICE unnamedParam1,
  D3D12DDI_HRESOURCE unnamedParam2,
  D3D12DDI_RESOURCE_ALLOCATION_INFO_0022 *unnamedParam3
)
{...}

Parameters

unnamedParam1

hDevice

A handle to the display device (graphics context).

unnamedParam2

hResource

A resource handle.

unnamedParam3

pInfo [out]

Information for resource allocation.

Return value

None

Remarks

This callback function is part of a two step process of resource creation. After the pfnCheckResourceAllocationInfo callback function, the resource is created. During resource creation, the layout is never _UNDEFINED, since the driver will have returned a resolved texture layout.

Requirements

Requirement Value
Target Platform Windows
Header d3d12umddi.h (include D3d12umddi.h)

See also

pfnCheckResourceAllocationInfo