D3D12DDI_GPU_VIRTUAL_ADDRESS_AND_STRIDE structure

Describes the GPU virtual address and stride.

Syntax

typedef struct D3D12DDI_GPU_VIRTUAL_ADDRESS_AND_STRIDE {
  D3D12DDI_GPU_VIRTUAL_ADDRESS StartAddress;
  UINT64                       StrideInBytes;
} D3D12DDI_GPU_VIRTUAL_ADDRESS_AND_STRIDE;

Members

StartAddress

The beginning of a virtual address range.

StrideInBytes

Defines the indexing stride in bytes, such as for vertices. Only the bottom 32 bits get used. The field is 64 bits purely to make alignment of containing structures clean and obvious everywhere.

Requirements

   
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h