DXGK_INVALIDATEHWCONTEXTFLAGS structure (d3dkmddi.h)

Contains running contexts that were are were not affected by the GPU engine reset operation.

Syntax

typedef struct _DXGK_INVALIDATEHWCONTEXTFLAGS {
  union {
    struct {
      UINT CollateralDamage : 1;
      UINT Reserved : 31;
    };
    UINT Value;
  };
} DXGK_INVALIDATEHWCONTEXTFLAGS;

Members

CollateralDamage

O indicates that the context being invalidated was the primary cause of the engine hang. 1 indicates that the context being invalidated was not the primary cause of the engine hang, but still needs to be reset because it was affected by the hang.

Reserved

Reserved for internal use.

Value

The value of the context flag.

Requirements

   
Header d3dkmddi.h