D3DKMT_REQUEST_MACHINE_CRASH_ESCAPE structure

Used to request a machine crash escape.

Syntax

typedef struct _D3DKMT_REQUEST_MACHINE_CRASH_ESCAPE {
  ULONG_PTR Param1;
  ULONG_PTR Param2;
  ULONG_PTR Param3;
} D3DKMT_REQUEST_MACHINE_CRASH_ESCAPE;

Members

        `Param1`

        
    
    
        `Param2`

        
    
    
        `Param3`

        
    

Requirements

   
Header d3dkmthk.h