PFND3DDDI_SETSTREAMSOURCEUM callback function (d3dumddi.h)

The SetStreamSourceUM function binds a vertex stream source to a user memory buffer.

Syntax

PFND3DDDI_SETSTREAMSOURCEUM Pfnd3dddiSetstreamsourceum;

HRESULT Pfnd3dddiSetstreamsourceum(
  [in] HANDLE hDevice,
       const D3DDDIARG_SETSTREAMSOURCEUM *unnamedParam2,
       const VOID *unnamedParam3
)
{...}

Parameters

[in] hDevice

A handle to the display device (graphics context).

unnamedParam2

pData [in]

A pointer to a D3DDDIARG_SETSTREAMSOURCEUM structure that specifies the vertex stream source to bind.

unnamedParam3

pUMBuffer [in]

A pointer to the user-memory buffer that supplies the vertex data for the vertex stream source.

Return value

SetStreamSourceUM returns S_OK or an appropriate error result if the vertex stream source is not successfully bound.

Requirements

   
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3dumddi.h (include D3dumddi.h)

See also

D3DDDIARG_SETSTREAMSOURCEUM

D3DDDI_DEVICEFUNCS