PFND3DDDI_SETVERTEXSHADERCONSTB callback function (d3dumddi.h)

The SetVertexShaderConstB function sets one or more vertex shader constant registers with Boolean values.

Syntax

PFND3DDDI_SETVERTEXSHADERCONSTB Pfnd3dddiSetvertexshaderconstb;

HRESULT Pfnd3dddiSetvertexshaderconstb(
  [in] HANDLE hDevice,
       const D3DDDIARG_SETVERTEXSHADERCONSTB *unnamedParam2,
       const BOOL *unnamedParam3
)
{...}

Parameters

[in] hDevice

A handle to the display device (graphics context).

unnamedParam2

pData [in]

A pointer to a D3DDDIARG_SETVERTEXSHADERCONST structure that specifies how to set the vertex shader constant registers.

unnamedParam3

pRegisters [in]

A pointer to a buffer that contains BOOL values to copy.

Return value

SetVertexShaderConstB returns S_OK or an appropriate error result if the vertex shader constant registers are not successfully set with Boolean values.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Target Platform Desktop
Header d3dumddi.h (include D3dumddi.h)

See also

D3DDDIARG_SETVERTEXSHADERCONST

D3DDDI_DEVICEFUNCS