D3DDDIARG_CREATEVERTEXSHADERFUNC structure (d3dumddi.h)

The D3DDDIARG_CREATEVERTEXSHADERFUNC structure specifies a shader handle to associate with vertex shader code.

Syntax

typedef struct _D3DDDIARG_CREATEVERTEXSHADERFUNC {
  [in]  UINT   Size;
  [out] HANDLE ShaderHandle;
} D3DDDIARG_CREATEVERTEXSHADERFUNC;

Members

[in] Size

The size, in bytes, of the vertex shader code that is passed to the pCode parameter in a call to the user-mode display driver's CreateVertexShaderFunc function.

[out] ShaderHandle

A handle to the vertex shader code.

Remarks

For more information about programming shader assemblers, see Processing Shader Codes.

Requirements

   
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3dumddi.h (include D3dumddi.h)

See also

CreateVertexShaderFunc