D3DDDIARG_SETSTREAMSOURCEFREQ structure (d3dumddi.h)

The D3DDDIARG_SETSTREAMSOURCEFREQ structure describes how the frequency divisor for a portion of the vertex stream source is set.

Syntax

typedef struct _D3DDDIARG_SETSTREAMSOURCEFREQ {
  [in] UINT Stream;
  [in] UINT Divider;
} D3DDDIARG_SETSTREAMSOURCEFREQ;

Members

[in] Stream

The stream source to divide, which is a value between zero and the maximum number of streams that are specified by the driver.

[in] Divider

The frequency divisor of the portion of the vertex stream.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3dumddi.h (include D3dumddi.h)

See also

SetStreamSourceFreq