NumEmulatorAccessEntries, indicating the number of entries in the EmulatorAccessEntries array
EmulatorAccessEntries, pointing to a static array containing the given number of EMULATOR_ACCESS_ENTRY-type elements, each describing a range of I/O ports hooked from the V86 emulator and, by default, forwarded to an SvgaHwIoPortXxx function
Each entry includes a starting I/O address, a range length, the size of access to be trapped (UCHAR, USHORT, or ULONG), whether the miniport driver supports input or output of string data through the I/O port(s), and the miniport driver-supplied SvgaHwIoPortXxx function that actually validates and, possibly, transfers the data. Each SvgaHwIoPortXxx function handles read (IN or REP INSB/INSW/INSD) and/or write (OUT or REP OUTSB/OUTSW/OUTSD) transfers of UCHAR-, USHORT-, or ULONG-sized data.
EmulatorAccessEntriesContext, a pointer to storage, such as an area in the miniport driver's device extension, in which the miniport driver's SvgaHwIoPortXxx functions can batch a sequence of application-issued instructions that require validation
VdmPhysicalVideoMemoryAddress and VdmPhysicalVideoMemoryLength, describing a range of video memory that must be mapped into the VDM address space to support BIOS INT10 calls from full-screen MS-DOS applications
The miniport driver can call the VideoPortInt10 function when such an application changes the video mode to one that the miniport driver's adapter can support.
HardwareStateSize, describing the minimum number of bytes required to store the hardware state for the adapter in response to an IOCTL_VIDEO_SAVE_HARDWARE_STATE request
When the user switches a full-screen MS-DOS application to run in a window, the miniport driver must save the adapter state before the display driver regains control of the video adapter. Note that a VGA-compatible miniport driver also must support the reciprocal IOCTL_VIDEO_RESTORE_HARDWARE_STATE request because the user might switch the windowed application back to full-screen mode.
A VGA-compatible miniport driver's emulator access entries specify subsets of its access ranges array for the adapter. The emulator access entries can be and usually are all I/O ports in the mapped access ranges array set up by its HwVidFindAdapter function. The access ranges it passes in calls to VideoPortSetTrappedEmulatorPorts, defining the current IOPM and determining the I/O ports that are directly accessible by a full-screen MS-DOS application, specify subsets of the miniport driver's emulator access entries.