This document describes console platform functionality that is no longer a part of our ecosystem roadmap. We do not recommend using this content in new products, but we will continue to support existing usages for the indefinite future. Our preferred modern solution focuses on virtual terminal sequences for maximum compatibility in cross-platform scenarios. You can find more information about this design decision in our classic console vs. virtual terminal document.
Retrieves the original title for the current console window.
DWORD WINAPI GetConsoleOriginalTitle( _Out_ LPTSTR lpConsoleTitle, _In_ DWORD nSize );
A pointer to a buffer that receives a null-terminated string containing the original title.
The size of the lpConsoleTitle buffer, in characters.
If the function succeeds, the return value is the length of the string copied to the buffer, in characters.
If the buffer is not large enough to store the title, the return value is zero and GetLastError returns ERROR_SUCCESS.
If the function fails, the return value is zero and GetLastError returns the error code.
To compile an application that uses this function, define _WIN32_WINNT as 0x0600 or later. For more information, see Using the Windows Headers.
This API is not recommended and does not have a virtual terminal equivalent. This decision intentionally aligns the Windows platform with other operating systems. Applications remoting via cross-platform utilities and transports like SSH may not work as expected if using this API.
|Minimum supported client||Windows Vista [desktop apps only]|
|Minimum supported server||Windows Server 2008 [desktop apps only]|
|Header||ConsoleApi2.h (via WinCon.h, include Windows.h)|
|Unicode and ANSI names||GetConsoleOriginalTitleW (Unicode) and GetConsoleOriginalTitleA (ANSI)|