Sets the specified screen buffer to be the currently displayed console screen buffer.
Syntax
BOOL WINAPI SetConsoleActiveScreenBuffer(
_In_ HANDLE hConsoleOutput
);
Parameters
hConsoleOutput [in]
A handle to the console screen buffer.
Return value
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
Remarks
A console can have multiple screen buffers. SetConsoleActiveScreenBuffer determines which one is displayed. You can write to an inactive screen buffer and then use SetConsoleActiveScreenBuffer to display the buffer's contents.
Examples
For an example, see Reading and Writing Blocks of Characters and Attributes.
Requirements
Minimum supported client |
Windows 2000 Professional [desktop apps only] |
Minimum supported server |
Windows 2000 Server [desktop apps only] |
Header |
Wincon.h (include Windows.h) |
Library |
Kernel32.lib |
DLL |
Kernel32.dll |


