This document describes console platform functionality that is no longer a part of our ecosystem roadmap. We do not recommend using this content in new products, but we will continue to support existing usages for the indefinite future. Our preferred modern solution focuses on virtual terminal sequences for maximum compatibility in cross-platform scenarios. You can find more information about this design decision in our classic console vs. virtual terminal document.
Sets the attributes of characters written to the console screen buffer by the WriteFile or WriteConsole function, or echoed by the ReadFile or ReadConsole function. This function affects text written after the function call.
BOOL WINAPI SetConsoleTextAttribute( _In_ HANDLE hConsoleOutput, _In_ WORD wAttributes );
A handle to the console screen buffer. The handle must have the GENERIC_READ access right. For more information, see Console Buffer Security and Access Rights.
The character attributes.
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
To determine the current color attributes of a screen buffer, call the GetConsoleScreenBufferInfo function.
For an example, see Using the High-Level Input and Output Functions.
|Minimum supported client||Windows 2000 Professional [desktop apps only]|
|Minimum supported server||Windows 2000 Server [desktop apps only]|
|Header||ConsoleApi2.h (via WinCon.h, include Windows.h)|