DirectDraw Exclusive Mode


This topic applies to the VMR-7 only. In the VMR-9, you enable exclusive mode by supplying your own exclusive mode allocator-presenter. This is relatively straightforward if you use the IVMRSurfaceAllocatorNotify9::AllocateSurfaceHelper method. The VMR9Allocator sample shows how to implement a custom allocator-presenter.


In DirectDraw Exclusive Mode, an application takes exclusive control of the graphics hardware. This is useful for applications such as games, or perhaps full-screen video applications. Normally, the VMR creates the DirectDraw objects and sets the cooperative level to normal. However, to run the VMR in DirectDraw Exclusive Mode, the application itself must create the DirectDraw object and the primary surface, and call SetCooperativeLevel to specify exclusive mode.

The VMR has a special allocator-presenter that enables it to run in DirectDraw Exclusive Mode. To configure the VMR to use this allocator-presenter:

  1. Create the Filter Graph and add the VMR to it using the IFilterGraph::AddFilter method. For a code example, see VMR Windowless Mode.

  2. Create the Exclusive Mode allocator-presenter:

    IVMRImagePresenterExclModeConfig* pExclModeConfig;
  3. Configure the new allocator-presenter:

  4. Plug the new allocator-presenter into the VMR.

  5. Build the rest of the filter graph in the usual ways.

VMR Modes of Operation