Get Started with Win32 and C++

The aim of this Get Started series is to teach you how to write a desktop program in C++ using Win32 and COM APIs.

In the first module, you'll learn step-by-step how to create and show a window. Later modules will introduce the Component Object Model (COM), graphics and text, and user input.

For this series, it is assumed that you have a good working knowledge of C++ programming. No previous experience with Windows programming is assumed. If you are new to C++, you can find learning material at the Visual C++ Developer Center. (This resource may not be available in some languages and countries.)

In this section

Topic Description
Introduction to Windows Programming in C++
This section describes some of the basic terminology and coding conventions used in Windows programming.
Module 1. Your First Windows Program
In this module, you will create a simple Windows program that shows a blank window.
Module 2. Using COM in Your Windows Program
This module introduces the Component Object Model (COM), which underlies many of the modern Windows APIs.
Module 3. Windows Graphics
This module introduces the Windows graphics architecture, with a focus on Direct2D.
Module 4. User Input
This module describes mouse and keyboard input.
Sample Code
Contains links to download the sample code for this series.