D3D10_CLEAR_FLAG enumeration (d3d10.h)

Specifies the parts of the depth stencil to clear. Usually used with ID3D10Device::ClearDepthStencilView.

Syntax

typedef enum D3D10_CLEAR_FLAG {
  D3D10_CLEAR_DEPTH = 0x1L,
  D3D10_CLEAR_STENCIL = 0x2L
} ;

Constants

 
D3D10_CLEAR_DEPTH
Value: 0x1L
Clear the depth buffer.
D3D10_CLEAR_STENCIL
Value: 0x2L
Clear the stencil buffer.

Remarks

These flags can be bitwise ORed together.

Requirements

Requirement Value
Header d3d10.h

See also

Core Enumerations