ID3D10DeviceChild::SetPrivateData method (d3d10.h)

Set application-defined data to a device child and associate that data with an application-defined guid.

Syntax

HRESULT SetPrivateData(
  [in] REFGUID    guid,
  [in] UINT       DataSize,
  [in] const void *pData
);

Parameters

[in] guid

Type: REFGUID

Guid associated with the data.

[in] DataSize

Type: UINT

Size of the data.

[in] pData

Type: const void*

Pointer to the data to be stored with this device child. If pData is NULL, DataSize must also be 0, and any data previously associated with the specified guid will be destroyed.

Return value

Type: HRESULT

This method returns one of the following Direct3D 10 Return Codes.

Remarks

The data stored in the device child with this method can be retrieved with ID3D10DeviceChild::GetPrivateData.

Requirements

Requirement Value
Target Platform Windows
Header d3d10.h
Library D3D10.lib

See also

ID3D10DeviceChild Interface