D3D11_FEATURE Enumeration

Direct3D 11 feature options.

Syntax

typedef enum D3D11_FEATURE {
  D3D11_FEATURE_THREADING,
  D3D11_FEATURE_DOUBLES,
  D3D11_FEATURE_FORMAT_SUPPORT,
  D3D11_FEATURE_FORMAT_SUPPORT2,
  D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
  D3D11_FEATURE_D3D11_OPTIONS,
  D3D11_FEATURE_ARCHITECTURE_INFO,
  D3D11_FEATURE_D3D9_OPTIONS,
  D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT,
  D3D11_FEATURE_D3D9_SHADOW_SUPPORT,
  D3D11_FEATURE_D3D11_OPTIONS1,
  D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT,
  D3D11_FEATURE_MARKER_SUPPORT,
  D3D11_FEATURE_D3D9_OPTIONS1,
  D3D11_FEATURE_D3D11_OPTIONS2,
  D3D11_FEATURE_D3D11_OPTIONS3,
  D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT,
  D3D11_FEATURE_D3D11_OPTIONS4,
  D3D11_FEATURE_SHADER_CACHE,
  D3D11_FEATURE_D3D11_OPTIONS5
} ;

Constants

D3D11_FEATURE_THREADING The driver supports multithreading. To see an example of testing a driver for multithread support, see How To: Check for Driver Support. Refer to D3D11_FEATURE_DATA_THREADING.
D3D11_FEATURE_DOUBLES Supports the use of the double-precision shaders in HLSL. Refer to D3D11_FEATURE_DATA_DOUBLES.
D3D11_FEATURE_FORMAT_SUPPORT Supports the formats in D3D11_FORMAT_SUPPORT. Refer to D3D11_FEATURE_DATA_FORMAT_SUPPORT.
D3D11_FEATURE_FORMAT_SUPPORT2 Supports the formats in D3D11_FORMAT_SUPPORT2. Refer to D3D11_FEATURE_DATA_FORMAT_SUPPORT2.
D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS Supports compute shaders and raw and structured buffers. Refer to D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS.
D3D11_FEATURE_D3D11_OPTIONS Supports Direct3D 11.1 feature options. Refer to D3D11_FEATURE_DATA_D3D11_OPTIONS.

Direct3D 11:  This value is not supported until Direct3D 11.1.

D3D11_FEATURE_ARCHITECTURE_INFO Supports specific adapter architecture. Refer to D3D11_FEATURE_DATA_ARCHITECTURE_INFO.

Direct3D 11:  This value is not supported until Direct3D 11.1.

D3D11_FEATURE_D3D9_OPTIONS Supports Direct3D 9 feature options. Refer to D3D11_FEATURE_DATA_D3D9_OPTIONS.

Direct3D 11:  This value is not supported until Direct3D 11.1.

D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT Supports minimum precision of shaders. For more info about HLSL minimum precision, see using HLSL minimum precision. Refer to D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT.

Direct3D 11:  This value is not supported until Direct3D 11.1.

D3D11_FEATURE_D3D9_SHADOW_SUPPORT Supports Direct3D 9 shadowing feature. Refer to D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT.

Direct3D 11:  This value is not supported until Direct3D 11.1.

D3D11_FEATURE_D3D11_OPTIONS1 Supports Direct3D 11.2 feature options. Refer to D3D11_FEATURE_DATA_D3D11_OPTIONS1.

Direct3D 11:  This value is not supported until Direct3D 11.2.

D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT Supports Direct3D 11.2 instancing options. Refer to D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT.

Direct3D 11:  This value is not supported until Direct3D 11.2.

D3D11_FEATURE_MARKER_SUPPORT Supports Direct3D 11.2 marker options. Refer to D3D11_FEATURE_DATA_MARKER_SUPPORT.

Direct3D 11:  This value is not supported until Direct3D 11.2.

D3D11_FEATURE_D3D9_OPTIONS1 Supports Direct3D 9 feature options, which includes the Direct3D 9 shadowing feature and instancing support. Refer to D3D11_FEATURE_DATA_D3D9_OPTIONS1.

Direct3D 11:  This value is not supported until Direct3D 11.2.

D3D11_FEATURE_D3D11_OPTIONS2 Supports Direct3D 11.3 conservative rasterization feature options. Refer to D3D11_FEATURE_DATA_D3D11_OPTIONS2.

Direct3D 11:  This value is not supported until Direct3D 11.3.

D3D11_FEATURE_D3D11_OPTIONS3 Supports Direct3D 11.4 conservative rasterization feature options. Refer to D3D11_FEATURE_DATA_D3D11_OPTIONS3.

Direct3D 11:  This value is not supported until Direct3D 11.4.

D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT Supports GPU virtual addresses. Refer to D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT.
D3D11_FEATURE_D3D11_OPTIONS4 Supports a single boolean for NV12 shared textures. Refer to D3D11_FEATURE_DATA_D3D11_OPTIONS4.

Direct3D 11:  This value is not supported until Direct3D 11.4.

D3D11_FEATURE_SHADER_CACHE Supports shader cache, described in D3D11_FEATURE_DATA_SHADER_CACHE.
D3D11_FEATURE_D3D11_OPTIONS5

Remarks

This enumeration is used when querying a driver about support for these features by calling ID3D11Device::CheckFeatureSupport. Each value in this enumeration has a corresponding data structure that is required to be passed to the pFeatureSupportData parameter of ID3D11Device::CheckFeatureSupport.

Requirements

   
Header d3d11.h

See Also

Core Enumerations