ID3D11DeviceContext::VSGetShaderResources method (d3d11.h)

Get the vertex shader resources.

Syntax

void VSGetShaderResources(
  [in]            UINT                     StartSlot,
  [in]            UINT                     NumViews,
  [out, optional] ID3D11ShaderResourceView **ppShaderResourceViews
);

Parameters

[in] StartSlot

Type: UINT

Index into the device's zero-based array to begin getting shader resources from (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1).

[in] NumViews

Type: UINT

The number of resources to get from the device. Up to a maximum of 128 slots are available for shader resources (ranges from 0 to D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot).

[out, optional] ppShaderResourceViews

Type: ID3D11ShaderResourceView**

Array of shader resource view interfaces to be returned by the device.

Return value

None

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Requirements

Requirement Value
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11DeviceContext