D3D11_MESSAGE_SEVERITY enumeration (d3d11sdklayers.h)

Debug message severity levels for an information queue.

Syntax

typedef enum D3D11_MESSAGE_SEVERITY {
  D3D11_MESSAGE_SEVERITY_CORRUPTION = 0,
  D3D11_MESSAGE_SEVERITY_ERROR,
  D3D11_MESSAGE_SEVERITY_WARNING,
  D3D11_MESSAGE_SEVERITY_INFO,
  D3D11_MESSAGE_SEVERITY_MESSAGE
} ;

Constants

 
D3D11_MESSAGE_SEVERITY_CORRUPTION
Value: 0
Defines some type of corruption which has occurred.
D3D11_MESSAGE_SEVERITY_ERROR
Defines an error message.
D3D11_MESSAGE_SEVERITY_WARNING
Defines a warning message.
D3D11_MESSAGE_SEVERITY_INFO
Defines an information message.
D3D11_MESSAGE_SEVERITY_MESSAGE
Defines a message other than corruption, error, warning, or information.

Direct3D 11:  This value is not supported until Direct3D 11.1.

Remarks

Use these values to allow or deny message categories to pass through the storage and retrieval filters for an information queue (see D3D11_INFO_QUEUE_FILTER). This API is used by ID3D11InfoQueue::AddApplicationMessage.

Requirements

Requirement Value
Header d3d11sdklayers.h

See also

Layer Enumerations