ID3D11Debug::SetPresentPerRenderOpDelay method

Set the number of milliseconds to sleep after IDXGISwapChain::Present is called.

Syntax

HRESULT SetPresentPerRenderOpDelay(
  UINT Milliseconds
);

Parameters

Milliseconds

Type: UINT

Number of milliseconds to sleep after Present is called.

Return Value

Type: HRESULT

This method returns one of the following Direct3D 11 Return Codes.

Remarks

Note  If you call this API in a Session 0 process, it returns DXGI_ERROR_NOT_CURRENTLY_AVAILABLE.
 
The application will only sleep if D3D11_DEBUG_FEATURE_PRESENT_PER_RENDER_OP is a set in the feature mask. If that flag is not set the number of milliseconds is set but ignored and the application does not sleep. 10ms is used as a default value if this method is never called.

Requirements

   
Target Platform Windows
Header d3d11sdklayers.h
Library D3D11.lib

See Also

ID3D11Debug Interface