D3D11_TEX2D_RTV1 structure (d3d11_3.h)

Describes the subresource from a 2D texture to use in a render-target view.

Syntax

typedef struct D3D11_TEX2D_RTV1 {
  UINT MipSlice;
  UINT PlaneSlice;
} D3D11_TEX2D_RTV1;

Members

MipSlice

The index of the mipmap level to use mip slice.

PlaneSlice

The index (plane slice number) of the plane to use in the texture.

Requirements

Requirement Value
Header d3d11_3.h

See also

Resource Structures