ID3D12DescriptorHeap::GetGPUDescriptorHandleForHeapStart method

Gets the GPU descriptor handle that represents the start of the heap.

Syntax

D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart(

);

Parameters

This method has no parameters.

Return Value

Type: D3D12_GPU_DESCRIPTOR_HANDLE

Returns the GPU descriptor handle that represents the start of the heap.

Requirements

   
Target Platform Windows
Header d3d12.h
Library D3D12.lib
DLL D3D12.dll

See Also

ID3D12DescriptorHeap