D3D12_RANGE_UINT64 structure (d3d12.h)

Describes a memory range in a 64-bit address space.

Syntax

typedef struct D3D12_RANGE_UINT64 {
  UINT64 Begin;
  UINT64 End;
} D3D12_RANGE_UINT64;

Members

Begin

The offset, in bytes, denoting the beginning of a memory range.

End

The offset, in bytes, denoting the end of a memory range. End is one-past-the-end.

Remarks

End is one-past-the-end. When Begin equals End, the range is empty. The size of the range is (End - Begin).

This structure is used by the D3D12_SUBRESOURCE_RANGE_UINT64 structure.

Requirements

Requirement Value
Header d3d12.h

See also

Core Structures