Edges are antialiased using the Direct2D per-primitive method of high-quality antialiasing.
Objects are aliased in most cases. Objects are antialiased only when they are drawn to a render target created by the CreateDxgiSurfaceRenderTarget method and Direct3D multisampling has been enabled on the backing DirectX Graphics Infrastructure (DXGI) surface.
Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
The feedback system for this content will be changing soon. Old comments will not be carried over. If content within a comment thread is important to you, please save a copy. For more information on the upcoming change, we invite you to read our blog post.