ID2D1DeviceContext::IsBufferPrecisionSupported method

Indicates whether the buffer precision is supported by the underlying Direct3D device.

Syntax

BOOL IsBufferPrecisionSupported(
  D2D1_BUFFER_PRECISION bufferPrecision
);

Parameters

bufferPrecision

Type: D2D1_BUFFER_PRECISION

The buffer precision to check.

Return Value

Type: BOOL

Returns TRUE if the buffer precision is supported. Returns FALSE if the buffer precision is not supported.

Requirements

   
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1_1.h
DLL D2d1.dll

See Also

ID2D1DeviceContext