ID3D10Device::Draw method

Draw non-indexed, non-instanced primitives.


void Draw(
  UINT VertexCount,
  UINT StartVertexLocation



Type: UINT

Number of vertices to draw.


Type: UINT

Index of the first vertex, which is usually an offset in a vertex buffer; it could also be used as the first vertex id generated for a shader parameter marked with the SV_TargetId system-value semantic.

Return Value

Returns nothing.


A draw API submits work to the rendering pipeline.

The vertex data for a draw call normally comes from a vertex buffer that is bound to the pipeline. However, you could also provide the vertex data from a shader that has vertex data marked with the SV_VertexId system-value semantic.


Target Platform Windows
Header d3d10.h
Library D3D10.lib

See Also

ID3D10Device Interface