D3D10_TEX2D_RTV structure (d3d10.h)

Specifies the subresource from a 2D texture to use in a render-target view.

Syntax

typedef struct D3D10_TEX2D_RTV {
  UINT MipSlice;
} D3D10_TEX2D_RTV;

Members

MipSlice

Type: UINT

The index of the mipmap level to use (see mip slice).

Remarks

This structure is one member of a render-target-view description (see D3D10_RENDER_TARGET_VIEW_DESC).

Requirements

Requirement Value
Header d3d10.h

See also

Resource Structures