ID3D10Debug::SetSwapChain method

Set a swap chain that the runtime will use for automatically calling Present.

Syntax

HRESULT SetSwapChain(
  IDXGISwapChain *pSwapChain
);

Parameters

pSwapChain

Type: IDXGISwapChain*

Swap chain that the runtime will use for automatically calling Present; must have been created with the DXGI_SWAP_EFFECT_SEQUENTIAL swap-effect flag.

Return Value

Type: HRESULT

This method returns one of the following Direct3D 10 Return Codes.

Remarks

Note  If you call this API in a Session 0 process, it returns DXGI_ERROR_NOT_CURRENTLY_AVAILABLE.
 
The swap chain set by this method will only be used if D3D10_DEBUG_FEATURE_PRESENT_PER_RENDER_OP is set in the feature mask.

Requirements

   
Target Platform Windows
Header d3d10sdklayers.h

See Also

ID3D10Debug Interface