D3D11_CLEAR_FLAG Enumeration

Specifies the parts of the depth stencil to clear.

Syntax

typedef enum D3D11_CLEAR_FLAG {
  D3D11_CLEAR_DEPTH,
  D3D11_CLEAR_STENCIL
} ;

Constants

D3D11_CLEAR_DEPTH Clear the depth buffer, using fast clear if possible, then place the resource in a compressed state.
D3D11_CLEAR_STENCIL Clear the stencil buffer, using fast clear if possible, then place the resource in a compressed state.

Remarks

These flags are used when calling ID3D11DeviceContext::ClearDepthStencilView; the flags can be combined with a bitwise OR.

Requirements

   
Header d3d11.h

See Also

Core Enumerations