ID3D11Device::CreatePixelShader method

Create a pixel shader.

Syntax

HRESULT CreatePixelShader(
  const void         *pShaderBytecode,
  SIZE_T             BytecodeLength,
  ID3D11ClassLinkage *pClassLinkage,
  ID3D11PixelShader  **ppPixelShader
);

Parameters

pShaderBytecode

Type: const void*

A pointer to the compiled shader.

BytecodeLength

Type: SIZE_T

Size of the compiled pixel shader.

pClassLinkage

Type: ID3D11ClassLinkage*

A pointer to a class linkage interface (see ID3D11ClassLinkage); the value can be NULL.

ppPixelShader

Type: ID3D11PixelShader**

Address of a pointer to a ID3D11PixelShader interface. If this is NULL, all other parameters will be validated, and if all parameters pass validation this API will return S_FALSE instead of S_OK.

Return Value

Type: HRESULT

This method returns one of the following Direct3D 11 Return Codes.

Remarks

After creating the pixel shader, you can set it to the device using ID3D11DeviceContext::PSSetShader.

Requirements

   
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See Also

ID3D11Device