ID3D11Device::CreatePixelShader method (d3d11.h)

Create a pixel shader.

Syntax

HRESULT CreatePixelShader(
  [in]            const void         *pShaderBytecode,
  [in]            SIZE_T             BytecodeLength,
  [in, optional]  ID3D11ClassLinkage *pClassLinkage,
  [out, optional] ID3D11PixelShader  **ppPixelShader
);

Parameters

[in] pShaderBytecode

Type: const void*

A pointer to the compiled shader.

[in] BytecodeLength

Type: SIZE_T

Size of the compiled pixel shader.

[in, optional] pClassLinkage

Type: ID3D11ClassLinkage*

A pointer to a class linkage interface (see ID3D11ClassLinkage); the value can be NULL.

[out, optional] ppPixelShader

Type: ID3D11PixelShader**

Address of a pointer to a ID3D11PixelShader interface. If this is NULL, all other parameters will be validated, and if all parameters pass validation this API will return S_FALSE instead of S_OK.

Return value

Type: HRESULT

This method returns one of the following Direct3D 11 Return Codes.

Remarks

After creating the pixel shader, you can set it to the device using ID3D11DeviceContext::PSSetShader.

Requirements

Requirement Value
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11Device